The container is absent in the mobile version of Bejeweled 3 and Bejeweled Classic uncovered treasure will float toward the game score and then disappear instead. No matter how much treasure the player collects, the container will not overflow. Upon unearthing treasure, it will place itself in a cylindrical glass container suspended beneath the game score. Instead, the player does so by removing dirt squares that contain treasure. Unlike Classic Mode, the player does not earn points in Diamond Mine by clearing gems. Upon finishing a game of Diamond Mine, a Stats Screen displaying various information, such as the maximum depth reached and total duration of the game, will appear. (In the mobile version, the gears become rusty and fall) If the time limit runs out, the machinery will break down in a series of explosions and the game will end. When the Timer Bar reaches 15 seconds, the digging machinery will emit a pulsing red glow and a warning sound will play these effects intensify as the time limit approaches zero. When the Timer Bar reaches 30 seconds, "The Voice" will announce a brief warning about the amount of time remaining. It is possible for the Timer Bar to exceed its original time limit. In Bejeweled Classic, the respective time bonuses given are 25 and 70 seconds instead. Clearing all the earth above the Dig Line will add 30 seconds to the clock while clearing all the earth on the grid will add 90 seconds. Every Diamond Mine game begins with a 90-second time limit. Basic gems will turn into Hypercubes if the player cannot make any legal moves when the grid moves up.Ībove the board is the Timer Bar. There are also Hypercubes embedded in random dirt squares that the player can use once uncovered, but these particular Special Gems appear only from 40 to 120 meters. Throughout each game of Diamond Mine, Hypercubes will occasionally drop into the board. Orange gems do not appear in Diamond Mine. Purple gems will appear once the player makes at least one legal move while blue gems will appear when the board moves up at least two rows (20 meters). Unlike regular earth and rocky ground, only Special Gem effects can remove dark rocks.Įach game of Diamond Mine begins with only four basic gem types: red, yellow, green, and white. All Special Gem effects break down rocky ground by two "layers." When the board reaches at least 200 meters, the game will introduce a new type of rocky earth called dark rock. As with dirt, Special Gem effects can break down and remove rocky ground. Rocks take two matches to clear them, stones take three matches, and boulders take four. These are denser than regular earth and thus require extra adjacent matches to clear them. In addition to dirt, Diamond Mine features rocks, stones, and boulders. The dialog box that appears upon encountering dark rock for the first time. Unlike Classic Mode, it is not possible for the player to run out of legal moves in Diamond Mine, and "The Voice" will not say compliments. For each row of new earth added to the bottom, a depth indicator will increase by 20 meters, while an All Clear (in the event that every dirt square on-screen is removed) increases 40 meters. The game will also push existing gems in the upper rows of the board off the top when this happens. Upon clearing all the earth above this line, any remaining dirt will rise until the top of it reaches the fifth row of the grid, and new earth will appear at the bottom to simulate digging deeper into the ground. Between the sixth and seventh rows of the board is a white line called the Dig Line. Special Gem effects, such as Flame Gem explosions, can remove dirt as well. The object of Diamond Mine is to clear the earth by matching gems next to it. Also included are many dirt squares, which make up the lower rows of the grid. In Diamond Mine, the game board resembles a digging machine with the gems placed inside it. Like all the other game modes, this game mode is unlocked by default in Bejeweled Classic, and was one of the three modes to be included in the first release of the game.Īn overview of Diamond Mine's instructions.
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